‘Elder Scrolls’ features elaborate fantasy quests for gamers

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Johny, Staff Writer

Over the centuries people have been adding and distributing genres after genres until those compiled thoughts eventually became subgenres and brackets of mainstream ideas. 

Fantasy for example has a vast magnitude of different interpretations and implements that are constantly being revised and refreshed by company brands and with help from the faithful community that enjoys it. 

“Elder Scrolls,” for example, is a franchise produced by Todd Howard and the other designers of Bethesda Game Studios is a money-making role playing game system that some people over the years have enjoyed. The series all started in his early years in the 90s when he was working on “Elder Scrolls: Arena,” one of the first sets in the franchise to be made. After a few years, the community interest began to progress as Howard released the second game “Elder Scrolls: Daggerfall.” As they are still games created before cutting-edge technology, they lack key points of animation style, but that didn’t stop individuals from delving into the game.  Even though there were several bugs to be fixed, the community enjoyed it because the storyline was both original and thought out. The main reason for Howard’s success in the “Elder Scrolls” franchise is the detail-oriented lore and plot which Michael Kirkbride, Todd Howard’s former storyline creator, and partial software designer wrote and edited. The game’s interaction mechanic also helps in consumer appeal. More specifically, having no correct way to actually play the game, and the multiple lives that you can live within “Elder Scrolls” is what makes it attractive to viewers. 

Depending on who you ask, some people would complain about the minor and major problems during the game while some others would say they enjoy the silly applications they can perform in the game because of it. Nonetheless, the entirety of the community as a whole can say that the elaborate quests they can do and the semi-realistic interactions in the game make the franchise worth delving into. 

Todd Howard, the businessman that he is, will not sit idly by and let the customers who buy his game feel agitated at the impactful glitches that are presented to them. He always tries to introduce “patches” for the game to fix the minor details that he forgot to second check on the day of release. The sweet part about this is that players can choose to add it or ignore it as they so wish in order to help both sides of his market. 

All in all, this game with its many flaws is still worthy of a person’s time. If you ever feel dissatisfied, you can always change it as you see fit. That is why I recommend this game to any who wish to enter into the realm of fantasy. 

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